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    	<title>Press Start!</title>
        	<link>http://www.goethe.de/pressstart</link>
        	<pubDate>Wed, 20 Dec 2023 23:00:00 +0000</pubDate>
    	<lastBuildDate>Thu, 07 May 2026 10:25:42 +0000</lastBuildDate>
            <itunes:summary><![CDATA[<p>Bagaimana membuat gim yang menarik? Seperti apa proses menjadi pengembang gim dan langkah-langkah memproduksi hingga memasarkan gim sendiri? Podcast PRESS START! akan mengajak kita mengupas beragam aspek dari dunia pengembangan gim. Dengarkan cerita-cerita inspiratif dari para pelaku industri gim dalam podcast ini!  http://www.goethe.de/pressstart</p>]]></itunes:summary>
    	<description><![CDATA[<p>Bagaimana membuat gim yang menarik? Seperti apa proses menjadi pengembang gim dan langkah-langkah memproduksi hingga memasarkan gim sendiri? Podcast PRESS START! akan mengajak kita mengupas beragam aspek dari dunia pengembangan gim. Dengarkan cerita-cerita inspiratif dari para pelaku industri gim dalam podcast ini!  http://www.goethe.de/pressstart</p>]]></description>
	            	<copyright>℗ &amp; © Goethe-Institut Indonesien</copyright>
            	<itunes:type>episodic</itunes:type>
     
    	<itunes:new-feed-url>https://goethe-institut.stationista.com/feeds/press-start</itunes:new-feed-url>
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			<title>Press Start!</title>
                	<link>http://www.goethe.de/pressstart</link>
        		</image>
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			<itunes:owner>
			<itunes:name>Goethe-Institut</itunes:name>
			<itunes:email>podcast@goethe.de</itunes:email>
		</itunes:owner>
		<itunes:author>Goethe-Institut</itunes:author>
			<itunes:category text="Education" />
		    
		<itunes:explicit>no</itunes:explicit>
            <item>
            <title>Gim dan Dampak Sosial</title>
			<itunes:title>Gim dan Dampak Sosial</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>8</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/gim-dan-dampak-sosial_654c51ce4887a69d970a241f</link>
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            <itunes:duration>01:02:29</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/f1/654c526e71f98555c206b2f1/ep/654c51ce4887a69d970a241f_feed.jpg</url>
    			<title>Gim dan Dampak Sosial</title>
                        	<link>https://press-start.stationista.com/gim-dan-dampak-sosial_654c51ce4887a69d970a241f</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/f1/654c526e71f98555c206b2f1/ep/654c51ce4887a69d970a241f_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Bagaimana membuat gim dengan pesan sosial tetapi juga tetap seru untuk dimainkan? Elbert Lim (Pendiri, Khayalan Arts) berbagi pengalamannya menyeimbangkan antara pesan dan alur permainan dalam membuat gim dengan dampak sosial.</p>  <p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>Bagaimana membuat gim dengan pesan sosial tetapi juga tetap seru untuk dimainkan? Elbert Lim (Pendiri, Khayalan Arts) berbagi pengalamannya menyeimbangkan antara pesan dan alur permainan dalam membuat gim dengan dampak sosial.</p>  <p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 20 Dec 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>games and social impact, gaming, games, gamers, social impact, samudra, i need space, khayalan arts</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>The Landscape of the Game Industry in Southeast Asia</title>
			<itunes:title>The Landscape of the Game Industry in Southeast Asia</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>7</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/the-landscape-of-the-game-industry-in-southeast-asia_654b180d1e092e6cf207db8e</link>
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            <itunes:duration>00:56:59</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/8c/654b195d43f3381b6508dd8c/ep/654b180d1e092e6cf207db8e_feed.jpg</url>
    			<title>The Landscape of the Game Industry in Southeast Asia</title>
                        	<link>https://press-start.stationista.com/the-landscape-of-the-game-industry-in-southeast-asia_654b180d1e092e6cf207db8e</link>
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    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/8c/654b195d43f3381b6508dd8c/ep/654b180d1e092e6cf207db8e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Marcus Foon (Global Program Manager, Google)’s work focuses on indie game initiatives. He shares his perspective on the challenges faced by the indie game industry in Southeast Asia.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>Marcus Foon (Global Program Manager, Google)’s work focuses on indie game initiatives. He shares his perspective on the challenges faced by the indie game industry in Southeast Asia.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 13 Dec 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>gaming in southeast asia, gaming industry, indie game studio, game developers, google, marcus foon</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Finding Talent to Develop Your Games</title>
			<itunes:title>Finding Talent to Develop Your Games</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>6</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/finding-talent-to-develop-your-games_654b13c96fe8f5e0c70734d3</link>
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            <itunes:duration>00:57:04</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/ac/654b17aba05afe25160e22ac/ep/654b13c96fe8f5e0c70734d3_feed.jpg</url>
    			<title>Finding Talent to Develop Your Games</title>
                        	<link>https://press-start.stationista.com/finding-talent-to-develop-your-games_654b13c96fe8f5e0c70734d3</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/ac/654b17aba05afe25160e22ac/ep/654b13c96fe8f5e0c70734d3_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Tim Schroeder (Massive Miniteam) speaks about having a team of diverse talents hailing from 10 different countries and how this has impacted the company.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>Tim Schroeder (Massive Miniteam) speaks about having a team of diverse talents hailing from 10 different countries and how this has impacted the company.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 06 Dec 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>talents, games, digital games, massive mini team, german game studio</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Perempuan di Industri Gim Indonesia</title>
			<itunes:title>Perempuan di Industri Gim Indonesia</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>5</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/perempuan-di-industri-gim-indonesia_6544a799fd821e2db50bd50e</link>
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            <itunes:duration>01:07:15</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/e4/654b13772f4fadf1bf034de4/ep/6544a799fd821e2db50bd50e_feed.jpg</url>
    			<title>Perempuan di Industri Gim Indonesia</title>
                        	<link>https://press-start.stationista.com/perempuan-di-industri-gim-indonesia_6544a799fd821e2db50bd50e</link>
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    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/e4/654b13772f4fadf1bf034de4/ep/6544a799fd821e2db50bd50e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Riris Marpaung (Pendiri, Indonesian Women in Game) mendiskusikan isu-isu yang dihadapi oleh perempuan di industri gim saat ini.  </p>  <p>Discord Indonesian Women in Game:<a href="https://bit.ly/iwigdiscord"></a></p>

<p><a href="https://bit.ly/iwigdiscord">https://bit.ly/iwigdiscord</a>  </p>

<p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>Riris Marpaung (Pendiri, Indonesian Women in Game) mendiskusikan isu-isu yang dihadapi oleh perempuan di industri gim saat ini.  </p>  <p>Discord Indonesian Women in Game:<a href="https://bit.ly/iwigdiscord"></a></p>

<p><a href="https://bit.ly/iwigdiscord">https://bit.ly/iwigdiscord</a>  </p>

<p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 29 Nov 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>female gamers, women in games, female gamedev, women game dev, game developer, gaming, digital games</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Spotlight on gamescom: How is the Largest Gaming Event Organised?</title>
			<itunes:title>Spotlight on gamescom: How is the Largest Gaming Event Organised?</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>4</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/spotlight-on-gamescom-how-is-the-largest-gaming-event-organised_6543656b717ab241f404d9be</link>
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            <itunes:duration>00:58:01</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/63/65436e465da4c0a2050b6363/ep/6543656b717ab241f404d9be_feed.jpg</url>
    			<title>Spotlight on gamescom: How is the Largest Gaming Event Organised?</title>
                        	<link>https://press-start.stationista.com/spotlight-on-gamescom-how-is-the-largest-gaming-event-organised_6543656b717ab241f404d9be</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/63/65436e465da4c0a2050b6363/ep/6543656b717ab241f404d9be_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>The world’s largest gaming event, gamescom, has had an undoubtedly big impact on the gaming industry. Christian Baur (Director of gamescom &amp; Events at game) speaks about how it started, how it became what it is now, and what makes gamescom special.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>The world’s largest gaming event, gamescom, has had an undoubtedly big impact on the gaming industry. Christian Baur (Director of gamescom &amp; Events at game) speaks about how it started, how it became what it is now, and what makes gamescom special.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 22 Nov 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>gamescom, game, gaming, digital gaming, gaming events, christian baur, cologne</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Can Serious Games Be Successful?</title>
			<itunes:title>Can Serious Games Be Successful?</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>2</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/can-serious-games-be-successful_65435b3445d6a867950533f2</link>
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            <itunes:duration>01:06:51</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/57/6543633cc801c996d704f157/ep/65435b3445d6a867950533f2_feed.jpg</url>
    			<title>Can Serious Games Be Successful?</title>
                        	<link>https://press-start.stationista.com/can-serious-games-be-successful_65435b3445d6a867950533f2</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/57/6543633cc801c996d704f157/ep/65435b3445d6a867950533f2_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>How can games involving serious topics be successful? Gain insights from Michel Wacker (CEO, Gentle Troll) who is known for developing educational games that focus on subjects such as climate change, disability.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>  <p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>How can games involving serious topics be successful? Gain insights from Michel Wacker (CEO, Gentle Troll) who is known for developing educational games that focus on subjects such as climate change, disability.</p>  <p>About Press Start:<a href="https://www.goethe.de/pressstart"></a></p>  <p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 15 Nov 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>gaming, game, digital game, serious games, educational games, gentle troll, michel wacker, climate change, sustainability</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Gim: Karya Seni atau Bisnis?</title>
			<itunes:title>Gim: Karya Seni atau Bisnis?</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>2</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/gim-karya-seni-atau-bisnis_65434b0e81615e5e250651b4</link>
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            <itunes:duration>01:00:34</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/a7/65435a770bee011d93023ea7/ep/65434b0e81615e5e250651b4_feed.jpg</url>
    			<title>Gim: Karya Seni atau Bisnis?</title>
                        	<link>https://press-start.stationista.com/gim-karya-seni-atau-bisnis_65434b0e81615e5e250651b4</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/a7/65435a770bee011d93023ea7/ep/65434b0e81615e5e250651b4_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Bagaimana membuat gim sesuai idealisme, namun penjualannya tetap baik? Damas Putranto (Pendiri, Glory Jam) berbagi kiatnya dalam menciptakan gim-gim simbolis yang tetap diterima di audiens.</p>  <p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>Bagaimana membuat gim sesuai idealisme, namun penjualannya tetap baik? Damas Putranto (Pendiri, Glory Jam) berbagi kiatnya dalam menciptakan gim-gim simbolis yang tetap diterima di audiens.</p>  <p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Wed, 08 Nov 2023 23:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>gaming, game, digital game, glory jam, hello goodboy, rolling glory, glory jam, damas putranto</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Di Balik Suksesnya Gim ”Rendezvous“</title>
			<itunes:title>Di Balik Suksesnya Gim ”Rendezvous“</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
							<itunes:episode>1</itunes:episode>
							<itunes:season>4</itunes:season>
		                	<link>https://press-start.stationista.com/di-balik-suksesnya-gim-rendezvous_6541c12178204a65dc0b7ca8</link>
                    <guid isPermaLink="false">ca88103ce2a6d1750a5834161da25399</guid>
                	<enclosure length="49060255" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/5b/6541c3350b967c0d3404d95b/767d2f7480bc0b21edb0cff0a8f72fb5.mp3" />
            <itunes:duration>00:58:16</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/71/654318e680e3ebab8e05d871/ep/6541c12178204a65dc0b7ca8_feed.jpg</url>
    			<title>Di Balik Suksesnya Gim ”Rendezvous“</title>
                        	<link>https://press-start.stationista.com/di-balik-suksesnya-gim-rendezvous_6541c12178204a65dc0b7ca8</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/71/654318e680e3ebab8e05d871/ep/6541c12178204a65dc0b7ca8_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Puspa Siregar (CEO Pendopo) mengungkapkan kisah di balik suksesnya gim <i>cyberpunk</i> berlatar Surabaya di masa depan, ”Rendezvous”, yang mendapat penghargaan dari Level Up KL Sea Game Awards.</p>

<p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></itunes:summary>
        	<description><![CDATA[<p>Puspa Siregar (CEO Pendopo) mengungkapkan kisah di balik suksesnya gim <i>cyberpunk</i> berlatar Surabaya di masa depan, ”Rendezvous”, yang mendapat penghargaan dari Level Up KL Sea Game Awards.</p>

<p>Tentang Press Start:<a href="https://www.goethe.de/pressstart"></a></p>

<p><a href="https://www.goethe.de/pressstart">https://www.goethe.de/pressstart</a></p>]]></description>
    	            <pubDate>Thu, 02 Nov 2023 00:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>gaming, cyberpunk, sea game awards, pendopo, puspa siregar, digital games,</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Cara Sukses Membangun Studio Gim  </title>
			<itunes:title>Cara Sukses Membangun Studio Gim  </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/cara-sukses-membangun-studio-gim_6423a86cbabfb16c3405ab10</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e15.mp3</guid>
                	<enclosure length="49217458" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/c1/6423a8797dc02ee5ea07dbc1/5087c4181610594b9dc2fdef85dd904a.mp3" />
            <itunes:duration>00:58:31</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/0f/6423a86cbabfb16c3405ab0f/ep/6423a86cbabfb16c3405ab10_feed.jpg</url>
    			<title>Cara Sukses Membangun Studio Gim  </title>
                        	<link>https://press-start.stationista.com/cara-sukses-membangun-studio-gim_6423a86cbabfb16c3405ab10</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/0f/6423a86cbabfb16c3405ab0f/ep/6423a86cbabfb16c3405ab10_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Arief Widhiyasa (CEO, Mythic Alliance) berbagi bagaimana ia dulu membangun Agate sebagai CEO dan kini berpindah merakit proyek ambisius baru di Mythic Alliance.</p>

<p> </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Arief Widhiyasa (CEO, Mythic Alliance) berbagi bagaimana ia dulu membangun Agate sebagai CEO dan kini berpindah merakit proyek ambisius baru di Mythic Alliance.</p>

<p> </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 12 Dec 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Bagaimana menjadi produser gim </title>
			<itunes:title>Bagaimana menjadi produser gim </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/bagaimana-menjadi-produser-gim_6423a86dbabfb16c3405ab12</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e14.mp3</guid>
                	<enclosure length="36370697" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/95/6423a87a2f4f465c5d0e1c95/9ee0f92b9a684e4fd19882676178c7da.mp3" />
            <itunes:duration>00:43:14</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/11/6423a86cbabfb16c3405ab11/ep/6423a86dbabfb16c3405ab12_feed.jpg</url>
    			<title>Bagaimana menjadi produser gim </title>
                        	<link>https://press-start.stationista.com/bagaimana-menjadi-produser-gim_6423a86dbabfb16c3405ab12</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/11/6423a86cbabfb16c3405ab11/ep/6423a86dbabfb16c3405ab12_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Apa saja yang dibutuhkan untuk menjadi produser gim? Keterampilan apa saja yang harus dimiliki? Bersama Elizabeth Galuh (Manajer Senior, Streamline Studios) serta Arya Wibowo (Manajer Program, AGI) sebagai co-host.</p>

<p> </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Apa saja yang dibutuhkan untuk menjadi produser gim? Keterampilan apa saja yang harus dimiliki? Bersama Elizabeth Galuh (Manajer Senior, Streamline Studios) serta Arya Wibowo (Manajer Program, AGI) sebagai co-host.</p>

<p> </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 05 Dec 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Memulai karier di industri gim  </title>
			<itunes:title>Memulai karier di industri gim  </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/memulai-karier-di-industri-gim_6423a86ebabfb16c3405ab14</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e13.mp3</guid>
                	<enclosure length="50783071" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/af/6423a87a077f2029f70644af/5f45fd434caf62e551ff7e2272200934.mp3" />
            <itunes:duration>01:00:23</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/13/6423a86ebabfb16c3405ab13/ep/6423a86ebabfb16c3405ab14_feed.jpg</url>
    			<title>Memulai karier di industri gim  </title>
                        	<link>https://press-start.stationista.com/memulai-karier-di-industri-gim_6423a86ebabfb16c3405ab14</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/13/6423a86ebabfb16c3405ab13/ep/6423a86ebabfb16c3405ab14_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Estu Galih (Ko-Pendiri / Seniman 2D, Noobzilla) berbagi tips dan trik serta kisahnya memulai karier di industri gim hingga mendirikan studio gim Noobzila. </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Estu Galih (Ko-Pendiri / Seniman 2D, Noobzilla) berbagi tips dan trik serta kisahnya memulai karier di industri gim hingga mendirikan studio gim Noobzila. </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 28 Nov 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch  </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>How to design marketing strategies for games </title>
			<itunes:title>How to design marketing strategies for games </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/how-to-design-marketing-strategies-for-games_6423a86ebabfb16c3405ab16</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e12.mp3</guid>
                	<enclosure length="48248292" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/47/6423a87b14d492479d063f47/2898ace91c8eb1568d3608fbce8c358e.mp3" />
            <itunes:duration>00:57:22</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/15/6423a86ebabfb16c3405ab15/ep/6423a86ebabfb16c3405ab16_feed.jpg</url>
    			<title>How to design marketing strategies for games </title>
                        	<link>https://press-start.stationista.com/how-to-design-marketing-strategies-for-games_6423a86ebabfb16c3405ab16</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/15/6423a86ebabfb16c3405ab15/ep/6423a86ebabfb16c3405ab16_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Yun-Chen Chang (Community Manager, Neon Doctrine) speaks about designing marketing and event strategies for various game genres. </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Yun-Chen Chang (Community Manager, Neon Doctrine) speaks about designing marketing and event strategies for various game genres. </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 21 Nov 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Seperti apa proses lokalisasi gim? </title>
			<itunes:title>Seperti apa proses lokalisasi gim? </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/seperti-apa-proses-lokalisasi-gim_6423a86fbabfb16c3405ab18</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e11.mp3</guid>
                	<enclosure length="53945006" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/32/6423a87ba11426d5f004b632/f9c7ae13670f7a412881fd33b5add77a.mp3" />
            <itunes:duration>01:04:09</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/17/6423a86fbabfb16c3405ab17/ep/6423a86fbabfb16c3405ab18_feed.jpg</url>
    			<title>Seperti apa proses lokalisasi gim? </title>
                        	<link>https://press-start.stationista.com/seperti-apa-proses-lokalisasi-gim_6423a86fbabfb16c3405ab18</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/17/6423a86fbabfb16c3405ab17/ep/6423a86fbabfb16c3405ab18_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Lasheli Dwitri Witjaksana berbagi pengalamannya dalam melokalisasi gim dan bagaimana peluang ke depannya untuk peran ini. </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Lasheli Dwitri Witjaksana berbagi pengalamannya dalam melokalisasi gim dan bagaimana peluang ke depannya untuk peran ini. </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 14 Nov 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>The making of Goethe VR </title>
			<itunes:title>The making of Goethe VR </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/the-making-of-goethe-vr_6423a870babfb16c3405ab1a</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e10.mp3</guid>
                	<enclosure length="47901923" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/31/6423a87b4fd034dc85057631/51c047aa3ef124dca24c0870ecb73f23.mp3" />
            <itunes:duration>00:56:57</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/19/6423a870babfb16c3405ab19/ep/6423a870babfb16c3405ab1a_feed.jpg</url>
    			<title>The making of Goethe VR </title>
                        	<link>https://press-start.stationista.com/the-making-of-goethe-vr_6423a870babfb16c3405ab1a</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/19/6423a870babfb16c3405ab19/ep/6423a870babfb16c3405ab1a_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Goethe VR reinvented Goethe’s literary work “Faust” as a VR experience. Hear about the process of trans mediation from book to virtual reality. With Dennis Wetzel and Christina Eickhorn (ZDF). </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Goethe VR reinvented Goethe’s literary work “Faust” as a VR experience. Hear about the process of trans mediation from book to virtual reality. With Dennis Wetzel and Christina Eickhorn (ZDF). </p>

<p>			For more information visit: </p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 07 Nov 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Menjembatani dunia pendidikan dengan industri gim </title>
			<itunes:title>Menjembatani dunia pendidikan dengan industri gim </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/menjembatani-dunia-pendidikan-dengan-industri-gim_6423a870babfb16c3405ab1c</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e09.mp3</guid>
                	<enclosure length="49109989" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/4c/6423a87b9a4d15c8b20c8e4c/519cf4c0c8715c002f579f0a8ef4c63a.mp3" />
            <itunes:duration>00:58:24</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/1b/6423a870babfb16c3405ab1b/ep/6423a870babfb16c3405ab1c_feed.jpg</url>
    			<title>Menjembatani dunia pendidikan dengan industri gim </title>
                        	<link>https://press-start.stationista.com/menjembatani-dunia-pendidikan-dengan-industri-gim_6423a870babfb16c3405ab1c</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/1b/6423a870babfb16c3405ab1b/ep/6423a870babfb16c3405ab1c_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Ken Natasha Violeta (Dosen, Universitas Multimedia Nusantara) membahas bagaimana ia menghubungkan akademisi dan industri, serta apa yang lebih penting bagi seorang mahasiswa : nilai atau portofolio? </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Ken Natasha Violeta (Dosen, Universitas Multimedia Nusantara) membahas bagaimana ia menghubungkan akademisi dan industri, serta apa yang lebih penting bagi seorang mahasiswa : nilai atau portofolio? </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 31 Oct 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>How to network </title>
			<itunes:title>How to network </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/how-to-network_6423a870babfb16c3405ab1e</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e08.mp3</guid>
                	<enclosure length="54052562" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/74/6423a87b6c46b1855b0b3c74/682123f61e5790ee96bc5f582dc567aa.mp3" />
            <itunes:duration>01:04:17</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/1d/6423a870babfb16c3405ab1d/ep/6423a870babfb16c3405ab1e_feed.jpg</url>
    			<title>How to network </title>
                        	<link>https://press-start.stationista.com/how-to-network_6423a870babfb16c3405ab1e</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/1d/6423a870babfb16c3405ab1d/ep/6423a870babfb16c3405ab1e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Saffron Aurora (Art Director, Mighty Yell &amp; Creative Director, Kitten Cup Studio) advises us on what to do and what not to do when networking and putting your work out there. </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Saffron Aurora (Art Director, Mighty Yell &amp; Creative Director, Kitten Cup Studio) advises us on what to do and what not to do when networking and putting your work out there. </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 24 Oct 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Peran apa saja yang dipegang seorang CTO? </title>
			<itunes:title>Peran apa saja yang dipegang seorang CTO? </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/peran-apa-saja-yang-dipegang-seorang-cto_6423a871babfb16c3405ab20</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e07.mp3</guid>
                	<enclosure length="46575888" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/0a/6423a87e138573b7b303940a/86c1cb7d3fe9bfeb278f287a6ff94838.mp3" />
            <itunes:duration>00:55:23</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/1f/6423a871babfb16c3405ab1f/ep/6423a871babfb16c3405ab20_feed.jpg</url>
    			<title>Peran apa saja yang dipegang seorang CTO? </title>
                        	<link>https://press-start.stationista.com/peran-apa-saja-yang-dipegang-seorang-cto_6423a871babfb16c3405ab20</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/1f/6423a871babfb16c3405ab1f/ep/6423a871babfb16c3405ab20_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Fadhil Noer Afif (COO, Spaceloft) membagikan peran penting seorang CTO serta kemampuan apa saja yang dibutuhkan oleh seorang pengembang gim. </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Fadhil Noer Afif (COO, Spaceloft) membagikan peran penting seorang CTO serta kemampuan apa saja yang dibutuhkan oleh seorang pengembang gim. </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 17 Oct 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>How to be a Community Manager </title>
			<itunes:title>How to be a Community Manager </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/how-to-be-a-community-manager_6423a871babfb16c3405ab22</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e06.mp3</guid>
                	<enclosure length="49737131" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/c3/6423a8807dc02ee5ea07dbc3/d450921a8d698e3c0c4e1ccd8bb5119d.mp3" />
            <itunes:duration>00:59:08</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/21/6423a871babfb16c3405ab21/ep/6423a871babfb16c3405ab22_feed.jpg</url>
    			<title>How to be a Community Manager </title>
                        	<link>https://press-start.stationista.com/how-to-be-a-community-manager_6423a871babfb16c3405ab22</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/21/6423a871babfb16c3405ab21/ep/6423a871babfb16c3405ab22_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Celeste Cottrell (Community Director, Soft Not Weak &amp; Sprout Technologies) shows what kind of work a Community Manager does and what it takes to become one. </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Celeste Cottrell (Community Director, Soft Not Weak &amp; Sprout Technologies) shows what kind of work a Community Manager does and what it takes to become one. </p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 10 Oct 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>How to learn from failure and rise again </title>
			<itunes:title>How to learn from failure and rise again </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/how-to-learn-from-failure-and-rise-again_6423a871babfb16c3405ab24</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e05.mp3</guid>
                	<enclosure length="52445979" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/5e/6423af824aa89aa8920fad5e/070d77fab7579ab5576448c1abe499a3.mp3" />
            <itunes:duration>01:02:22</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/23/6423a871babfb16c3405ab23/ep/6423a871babfb16c3405ab24_feed.jpg</url>
    			<title>How to learn from failure and rise again </title>
                        	<link>https://press-start.stationista.com/how-to-learn-from-failure-and-rise-again_6423a871babfb16c3405ab24</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/23/6423a871babfb16c3405ab23/ep/6423a871babfb16c3405ab24_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Igor Tanzil (CMO &amp; CCO, Agate International) tasted the bitterness of failure after releasing his game. Now that he is back on his feet, what's next?</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Igor Tanzil (CMO &amp; CCO, Agate International) tasted the bitterness of failure after releasing his game. Now that he is back on his feet, what's next?</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Fri, 30 Sep 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>How to build a portfolio as a Community Manager </title>
			<itunes:title>How to build a portfolio as a Community Manager </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/how-to-build-a-portfolio-as-a-community-manager_6423a872babfb16c3405ab26</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e04.mp3</guid>
                	<enclosure length="53118873" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/53/6423af82dec1c79c0f03b553/054b8849f4b7195256df331b146960a8.mp3" />
            <itunes:duration>01:03:10</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/25/6423a872babfb16c3405ab25/ep/6423a872babfb16c3405ab26_feed.jpg</url>
    			<title>How to build a portfolio as a Community Manager </title>
                        	<link>https://press-start.stationista.com/how-to-build-a-portfolio-as-a-community-manager_6423a872babfb16c3405ab26</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/25/6423a872babfb16c3405ab25/ep/6423a872babfb16c3405ab26_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Sarah Makdad’s (Community Manager, Triband) career path hasn’t been a straight line. She talks about how seemingly unrelated activities can become building blocks for a Community Management portfolio.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Sarah Makdad’s (Community Manager, Triband) career path hasn’t been a straight line. She talks about how seemingly unrelated activities can become building blocks for a Community Management portfolio.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 26 Sep 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Bagaimana belajar membuat gim sendiri </title>
			<itunes:title>Bagaimana belajar membuat gim sendiri </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/bagaimana-belajar-membuat-gim-sendiri_6423a872babfb16c3405ab28</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e03.mp3</guid>
                	<enclosure length="48367161" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/41/6423af82a5a093fe7100b841/a93dac64cd91fb1605b7006d039053be.mp3" />
            <itunes:duration>00:57:31</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/27/6423a872babfb16c3405ab27/ep/6423a872babfb16c3405ab28_feed.jpg</url>
    			<title>Bagaimana belajar membuat gim sendiri </title>
                        	<link>https://press-start.stationista.com/bagaimana-belajar-membuat-gim-sendiri_6423a872babfb16c3405ab28</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/27/6423a872babfb16c3405ab27/ep/6423a872babfb16c3405ab28_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Berawal dari warnet, Fahruroji Yasin (CEO &amp; Pendiri, Ozysoft) berbagi tentang cara membuat gim hingga kini berhasil membangun studio gim sendiri.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Berawal dari warnet, Fahruroji Yasin (CEO &amp; Pendiri, Ozysoft) berbagi tentang cara membuat gim hingga kini berhasil membangun studio gim sendiri.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 19 Sep 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch </itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Having a success mindset in the gaming industry </title>
			<itunes:title>Having a success mindset in the gaming industry </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/having-a-success-mindset-in-the-gaming-industry_6423a872babfb16c3405ab2a</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e02.mp3</guid>
                	<enclosure length="58833550" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/78/6423af82a7f90b28e9012a78/14ce26c755fa1669f5d7bb1212db79ef.mp3" />
            <itunes:duration>01:09:58</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/29/6423a872babfb16c3405ab29/ep/6423a872babfb16c3405ab2a_feed.jpg</url>
    			<title>Having a success mindset in the gaming industry </title>
                        	<link>https://press-start.stationista.com/having-a-success-mindset-in-the-gaming-industry_6423a872babfb16c3405ab2a</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/29/6423a872babfb16c3405ab29/ep/6423a872babfb16c3405ab2a_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Anisa Sanusi (Senior UI/UX Designer, Roll7) reveals what kind of mindset is most likely to bring success when pursuing a career in the gaming industry.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Anisa Sanusi (Senior UI/UX Designer, Roll7) reveals what kind of mindset is most likely to bring success when pursuing a career in the gaming industry.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 12 Sep 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Bagaimana membangun karier di industri kreatif </title>
			<itunes:title>Bagaimana membangun karier di industri kreatif </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>3</itunes:season>
		                	<link>https://press-start.stationista.com/bagaimana-membangun-karier-di-industri-kreatif_6423a873babfb16c3405ab2c</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s03e01.mp3</guid>
                	<enclosure length="64215066" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/53/6423af8214d492479d063f53/5b8c33c520edecfe0c448287a0b1adc6.mp3" />
            <itunes:duration>01:16:23</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/2b/6423a872babfb16c3405ab2b/ep/6423a873babfb16c3405ab2c_feed.jpg</url>
    			<title>Bagaimana membangun karier di industri kreatif </title>
                        	<link>https://press-start.stationista.com/bagaimana-membangun-karier-di-industri-kreatif_6423a873babfb16c3405ab2c</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/2b/6423a872babfb16c3405ab2b/ep/6423a873babfb16c3405ab2c_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Shafiq Husein (CEO &amp; Pendiri Gambir Studio) menceritakan pengalamannya dalam membangun perusahaan sendiri, sekaligus bagaimana ia mengajak orang-orang untuk tertarik bermain gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Shafiq Husein (CEO &amp; Pendiri Gambir Studio) menceritakan pengalamannya dalam membangun perusahaan sendiri, sekaligus bagaimana ia mengajak orang-orang untuk tertarik bermain gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Mon, 05 Sep 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>The Essence of a Game Narrative Designer </title>
			<itunes:title>The Essence of a Game Narrative Designer </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/the-essence-of-a-game-narrative-designer_6423a873babfb16c3405ab2e</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e10.mp3</guid>
                	<enclosure length="45789679" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/fd/6423af823cfd22bfd80004fd/28fb8136eb3acd59010a2f311d8875fe.mp3" />
            <itunes:duration>00:54:23</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/2d/6423a873babfb16c3405ab2d/ep/6423a873babfb16c3405ab2e_feed.jpg</url>
    			<title>The Essence of a Game Narrative Designer </title>
                        	<link>https://press-start.stationista.com/the-essence-of-a-game-narrative-designer_6423a873babfb16c3405ab2e</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/2d/6423a873babfb16c3405ab2d/ep/6423a873babfb16c3405ab2e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Lydia Ho (Metronomik) has experience writing for games and elsewhere. She delves into the techniques of designing a narrative for a game and how to balance gameplay and writing.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Lydia Ho (Metronomik) has experience writing for games and elsewhere. She delves into the techniques of designing a narrative for a game and how to balance gameplay and writing.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 06 Jan 2022 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Mengenal Fase Live-Ops Pada Gim </title>
			<itunes:title>Mengenal Fase Live-Ops Pada Gim </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/mengenal-fase-live-ops-pada-gim_6423a873babfb16c3405ab30</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e09.mp3</guid>
                	<enclosure length="51093616" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/cd/6423af827dc02ee5ea07dbcd/c2880a989c353320acc00d97147dcbf6.mp3" />
            <itunes:duration>01:00:42</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/2f/6423a873babfb16c3405ab2f/ep/6423a873babfb16c3405ab30_feed.jpg</url>
    			<title>Mengenal Fase Live-Ops Pada Gim </title>
                        	<link>https://press-start.stationista.com/mengenal-fase-live-ops-pada-gim_6423a873babfb16c3405ab30</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/2f/6423a873babfb16c3405ab2f/ep/6423a873babfb16c3405ab30_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Ardita Silvadha Erlangga (Agate International) berpengalaman kerja dalam industri gim di Jerman dan Korea. Ia berbicara tentang cara mengelola tahap live-ops dalam gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Ardita Silvadha Erlangga (Agate International) berpengalaman kerja dalam industri gim di Jerman dan Korea. Ia berbicara tentang cara mengelola tahap live-ops dalam gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 30 Dec 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>How to Build Your Skill in Game Development </title>
			<itunes:title>How to Build Your Skill in Game Development </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/how-to-build-your-skill-in-game-development_6423a874babfb16c3405ab32</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e08.mp3</guid>
                	<enclosure length="47135862" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/38/6423af82a11426d5f004b638/46aa7efa84c2b2c67f44080705135e35.mp3" />
            <itunes:duration>00:55:59</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/31/6423a874babfb16c3405ab31/ep/6423a874babfb16c3405ab32_feed.jpg</url>
    			<title>How to Build Your Skill in Game Development </title>
                        	<link>https://press-start.stationista.com/how-to-build-your-skill-in-game-development_6423a874babfb16c3405ab32</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/31/6423a874babfb16c3405ab31/ep/6423a874babfb16c3405ab32_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Astrid Refstrup (Triple Topping Games) talks about Game Jams, the spirit of collaboration, her experience building her own game studio, and how to increase skill.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Astrid Refstrup (Triple Topping Games) talks about Game Jams, the spirit of collaboration, her experience building her own game studio, and how to increase skill.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 23 Dec 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Mengangkat Budaya Lokal Lewat Gim </title>
			<itunes:title>Mengangkat Budaya Lokal Lewat Gim </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/mengangkat-budaya-lokal-lewat-gim_6423a874babfb16c3405ab34</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e07.mp3</guid>
                	<enclosure length="51330637" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/cf/6423af8d7dc02ee5ea07dbcf/0b354876780c6b02c65867ac229d4781.mp3" />
            <itunes:duration>01:00:58</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/33/6423a874babfb16c3405ab33/ep/6423a874babfb16c3405ab34_feed.jpg</url>
    			<title>Mengangkat Budaya Lokal Lewat Gim </title>
                        	<link>https://press-start.stationista.com/mengangkat-budaya-lokal-lewat-gim_6423a874babfb16c3405ab34</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/33/6423a874babfb16c3405ab33/ep/6423a874babfb16c3405ab34_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Azizah Assattari (Lentera Nusantara Studio) meleburkan gim dan budaya lokal. Kecintaannya terhadap budaya Indonesia dan gim mendorongnya untuk memanfaatkan gim sebagai medium untuk mengangkat budaya lokal.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Azizah Assattari (Lentera Nusantara Studio) meleburkan gim dan budaya lokal. Kecintaannya terhadap budaya Indonesia dan gim mendorongnya untuk memanfaatkan gim sebagai medium untuk mengangkat budaya lokal.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 16 Dec 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Creating Hubs to Connect People </title>
			<itunes:title>Creating Hubs to Connect People </itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/creating-hubs-to-connect-people_6423a874babfb16c3405ab36</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e06.mp3</guid>
                	<enclosure length="56245554" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/ff/6423af8d3cfd22bfd80004ff/f57ac62bc9765ef17f60841a12eddc87.mp3" />
            <itunes:duration>01:06:50</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/35/6423a874babfb16c3405ab35/ep/6423a874babfb16c3405ab36_feed.jpg</url>
    			<title>Creating Hubs to Connect People </title>
                        	<link>https://press-start.stationista.com/creating-hubs-to-connect-people_6423a874babfb16c3405ab36</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/35/6423a874babfb16c3405ab35/ep/6423a874babfb16c3405ab36_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Lorenzo Pilia (BerlinGameScene.com) has worn many hats in the gaming industry. He has managed several events, meetups, and festivals that connect game developers from many backgrounds. He shares insights on creating hubs for networking game developers where they can learn from each other.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Lorenzo Pilia (BerlinGameScene.com) has worn many hats in the gaming industry. He has managed several events, meetups, and festivals that connect game developers from many backgrounds. He shares insights on creating hubs for networking game developers where they can learn from each other.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 09 Dec 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Gim Sebagai Medium Interaktif</title>
			<itunes:title>Gim Sebagai Medium Interaktif</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/gim-sebagai-medium-interaktif_6423a875babfb16c3405ab38</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e05.mp3</guid>
                	<enclosure length="50863597" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/95/6423b68a4e3a381e39073295/3a07af34e838751dcdc264de4a00eddf.mp3" />
            <itunes:duration>01:00:25</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/37/6423a875babfb16c3405ab37/ep/6423a875babfb16c3405ab38_feed.jpg</url>
    			<title>Gim Sebagai Medium Interaktif</title>
                        	<link>https://press-start.stationista.com/gim-sebagai-medium-interaktif_6423a875babfb16c3405ab38</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/37/6423a875babfb16c3405ab37/ep/6423a875babfb16c3405ab38_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Zarisya Aziz (Everidea Interactive) memanfaatkan gim bukan sebagai hiburan semata. Proyek-proyeknya memanfaatkan gim antara lain untuk aktivasi jenama, konser virtual, dan pameran daring.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Zarisya Aziz (Everidea Interactive) memanfaatkan gim bukan sebagai hiburan semata. Proyek-proyeknya memanfaatkan gim antara lain untuk aktivasi jenama, konser virtual, dan pameran daring.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 02 Dec 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Adapting from Physical to Digital Event</title>
			<itunes:title>Adapting from Physical to Digital Event</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/adapting-from-physical-to-digital-event_6423a875babfb16c3405ab3a</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e04.mp3</guid>
                	<enclosure length="49607003" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/fe/6423b68a2a0412887e0906fe/4d575b94f205f3b0eff158a86bade4c8.mp3" />
            <itunes:duration>00:58:55</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/39/6423a875babfb16c3405ab39/ep/6423a875babfb16c3405ab3a_feed.jpg</url>
    			<title>Adapting from Physical to Digital Event</title>
                        	<link>https://press-start.stationista.com/adapting-from-physical-to-digital-event_6423a875babfb16c3405ab3a</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/39/6423a875babfb16c3405ab39/ep/6423a875babfb16c3405ab3a_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Valentina Birke (Super Crowd Entertainment) manages digital interactive experience projects. She shares her experience managing Indie Arena Booth and switching to digital event.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Valentina Birke (Super Crowd Entertainment) manages digital interactive experience projects. She shares her experience managing Indie Arena Booth and switching to digital event.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 25 Nov 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Pengembang Gim Dari Kacamata Naravlog Youtube</title>
			<itunes:title>Pengembang Gim Dari Kacamata Naravlog Youtube</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/pengembang-gim-dari-kacamata-naravlog-youtube_6423a875babfb16c3405ab3c</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e03.mp3</guid>
                	<enclosure length="56320865" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/28/6423b68a4bc83560db076328/0e5f7d48a411c5afbe648394518b8417.mp3" />
            <itunes:duration>01:06:55</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/3b/6423a875babfb16c3405ab3b/ep/6423a875babfb16c3405ab3c_feed.jpg</url>
    			<title>Pengembang Gim Dari Kacamata Naravlog Youtube</title>
                        	<link>https://press-start.stationista.com/pengembang-gim-dari-kacamata-naravlog-youtube_6423a875babfb16c3405ab3c</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/3b/6423a875babfb16c3405ab3b/ep/6423a875babfb16c3405ab3c_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Dito Wangsa (anak tua) adalah pemain gim dan naravlog YouTube yang giat. Ia menghabiskan waktunya dengan membuat tinjauan gim di kanal YouTube miliknya. Ia mengagihkan pandangannya mengenai apa itu gim yang baik dilihat dari sudut pandang pemain gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Dito Wangsa (anak tua) adalah pemain gim dan naravlog YouTube yang giat. Ia menghabiskan waktunya dengan membuat tinjauan gim di kanal YouTube miliknya. Ia mengagihkan pandangannya mengenai apa itu gim yang baik dilihat dari sudut pandang pemain gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 18 Nov 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Diversity is Super Power</title>
			<itunes:title>Diversity is Super Power</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/diversity-is-super-power_6423a876babfb16c3405ab3e</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e02.mp3</guid>
                	<enclosure length="52587942" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/6b/6423b68a84f1873fd904e66b/88c0049adde59b87be4dfc24c60b1aaf.mp3" />
            <itunes:duration>01:02:28</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/3d/6423a876babfb16c3405ab3d/ep/6423a876babfb16c3405ab3e_feed.jpg</url>
    			<title>Diversity is Super Power</title>
                        	<link>https://press-start.stationista.com/diversity-is-super-power_6423a876babfb16c3405ab3e</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/3d/6423a876babfb16c3405ab3d/ep/6423a876babfb16c3405ab3e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Allan Cudicio (Twin Drums) has designed several games for various studios in Berlin, including Candy Crush. He talks about balancing art and science in a game and how diversity is a super power.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Allan Cudicio (Twin Drums) has designed several games for various studios in Berlin, including Candy Crush. He talks about balancing art and science in a game and how diversity is a super power.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 11 Nov 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Peran Penting Data Dalam Gim</title>
			<itunes:title>Peran Penting Data Dalam Gim</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>2</itunes:season>
		                	<link>https://press-start.stationista.com/peran-penting-data-dalam-gim_6423a876babfb16c3405ab40</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s02e01.mp3</guid>
                	<enclosure length="51463806" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/17/6423b68a7381b82aa902dc17/0be59b24849ae3674fe7c8148cebaeeb.mp3" />
            <itunes:duration>01:01:08</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/3f/6423a876babfb16c3405ab3f/ep/6423a876babfb16c3405ab40_feed.jpg</url>
    			<title>Peran Penting Data Dalam Gim</title>
                        	<link>https://press-start.stationista.com/peran-penting-data-dalam-gim_6423a876babfb16c3405ab40</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/3f/6423a876babfb16c3405ab3f/ep/6423a876babfb16c3405ab40_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Saskya Irena (Electronic Arts) mula-mula tidak menyukai pengodean, tetapi sekarang pengodean menjadi pekerjaan utamanya. Ia berbicara tentang peran data dalam gim dan betapa desain tingkat tinggi merupakan keterampilan penting bagi rekayasawan perangkat lunak.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Saskya Irena (Electronic Arts) mula-mula tidak menyukai pengodean, tetapi sekarang pengodean menjadi pekerjaan utamanya. Ia berbicara tentang peran data dalam gim dan betapa desain tingkat tinggi merupakan keterampilan penting bagi rekayasawan perangkat lunak.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 04 Nov 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Exploring Gaming Scenes Across Europe</title>
			<itunes:title>Exploring Gaming Scenes Across Europe</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/exploring-gaming-scenes-across-europe_6423a876babfb16c3405ab42</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s01e15.mp3</guid>
                	<enclosure length="48487558" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/f9/6423b68adaa26a3b0808d9f9/e941456fffd397bdb5364c6dea73fc4b.mp3" />
            <itunes:duration>00:57:38</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/41/6423a876babfb16c3405ab41/ep/6423a876babfb16c3405ab42_feed.jpg</url>
    			<title>Exploring Gaming Scenes Across Europe</title>
                        	<link>https://press-start.stationista.com/exploring-gaming-scenes-across-europe_6423a876babfb16c3405ab42</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/41/6423a876babfb16c3405ab41/ep/6423a876babfb16c3405ab42_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Irene Preuss (Happy Broccoli Games) started her game career working to localize games into different languages. She is currently responsible for building networks among game companies in Europe. Based on her experience, Irene shares her takes on different gaming scenes among European countries.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Irene Preuss (Happy Broccoli Games) started her game career working to localize games into different languages. She is currently responsible for building networks among game companies in Europe. Based on her experience, Irene shares her takes on different gaming scenes among European countries.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 08 Jul 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>What Makes A Good Game Design Course?</title>
			<itunes:title>What Makes A Good Game Design Course?</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/what-makes-a-good-game-design-course_6423a876babfb16c3405ab44</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s01e14.mp3</guid>
                	<enclosure length="43605948" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/3c/6423b68ae5f60b68a405713c/5d2e2c870d5bcd0bc256c5054a8ed573.mp3" />
            <itunes:duration>00:51:49</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/43/6423a876babfb16c3405ab43/ep/6423a876babfb16c3405ab44_feed.jpg</url>
    			<title>What Makes A Good Game Design Course?</title>
                        	<link>https://press-start.stationista.com/what-makes-a-good-game-design-course_6423a876babfb16c3405ab44</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/43/6423a876babfb16c3405ab43/ep/6423a876babfb16c3405ab44_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Philipp Schaefer (Zeppelin Studio) went on to found a game studio after winning Microsoft Imagine Cup when he was a student. Philipp talks about the importance of teaching relevant knowledge that can be put to use for future game designers.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Philipp Schaefer (Zeppelin Studio) went on to found a game studio after winning Microsoft Imagine Cup when he was a student. Philipp talks about the importance of teaching relevant knowledge that can be put to use for future game designers.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 01 Jul 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Using Games to Teach</title>
			<itunes:title>Using Games to Teach</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/using-games-to-teach_6423a877babfb16c3405ab46</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s01e13.mp3</guid>
                	<enclosure length="45635750" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/f9/6423b68b1b6b5b8a6b00aef9/687addbb7434cde511aee00eb9740662.mp3" />
            <itunes:duration>00:54:14</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/45/6423a877babfb16c3405ab45/ep/6423a877babfb16c3405ab46_feed.jpg</url>
    			<title>Using Games to Teach</title>
                        	<link>https://press-start.stationista.com/using-games-to-teach_6423a877babfb16c3405ab46</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/45/6423a877babfb16c3405ab45/ep/6423a877babfb16c3405ab46_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Linda Kruse (the Good Evil GmbH) juggles her roles as a game studio founder, game designer, professor of game design, and vice chairwoman on the board of the German Games Industry Association. She talks about how games can be used as an educational tool. She also discusses how she advocates for more diversity in the game development industry.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Linda Kruse (the Good Evil GmbH) juggles her roles as a game studio founder, game designer, professor of game design, and vice chairwoman on the board of the German Games Industry Association. She talks about how games can be used as an educational tool. She also discusses how she advocates for more diversity in the game development industry.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 24 Jun 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>From Triple A to Indie Studio</title>
			<itunes:title>From Triple A to Indie Studio</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/from-triple-a-to-indie-studio_6423a877babfb16c3405ab48</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s01e12.mp3</guid>
                	<enclosure length="45790058" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/b6/6423b68b263e8fc76d01d4b6/85921a9adfca3fa76afc7263a3fcdf0f.mp3" />
            <itunes:duration>00:54:25</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/47/6423a877babfb16c3405ab47/ep/6423a877babfb16c3405ab48_feed.jpg</url>
    			<title>From Triple A to Indie Studio</title>
                        	<link>https://press-start.stationista.com/from-triple-a-to-indie-studio_6423a877babfb16c3405ab48</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/47/6423a877babfb16c3405ab47/ep/6423a877babfb16c3405ab48_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Riad Djemili (Maschinen-Mensch &amp; Codecks.io) tells the story of how he quit his job in a Triple A game studio in Berlin to be an indie game developer. Riad also shared how he used personal branding as a marketing strategy. Use this link to get discounts for Codecks.io - https://www.codecks.io/welovepodcasts</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Riad Djemili (Maschinen-Mensch &amp; Codecks.io) tells the story of how he quit his job in a Triple A game studio in Berlin to be an indie game developer. Riad also shared how he used personal branding as a marketing strategy. Use this link to get discounts for Codecks.io - https://www.codecks.io/welovepodcasts</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 17 Jun 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Designing Immersive Visual Effects</title>
			<itunes:title>Designing Immersive Visual Effects</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/designing-immersive-visual-effects_6423a877babfb16c3405ab4a</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s01e11.mp3</guid>
                	<enclosure length="45497797" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/97/6423b6954e3a381e39073297/b5c231532d99dafbf37ccce2653e0154.mp3" />
            <itunes:duration>00:54:05</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/49/6423a877babfb16c3405ab49/ep/6423a877babfb16c3405ab4a_feed.jpg</url>
    			<title>Designing Immersive Visual Effects</title>
                        	<link>https://press-start.stationista.com/designing-immersive-visual-effects_6423a877babfb16c3405ab4a</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/49/6423a877babfb16c3405ab49/ep/6423a877babfb16c3405ab4a_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Florian Smolka (Mimimi Studio) designs visual effects for games. To do that, he has to combine two different skills: programming and art. In this episode, Florian explores what it takes to make a game more immersive and interesting with visual effects.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Florian Smolka (Mimimi Studio) designs visual effects for games. To do that, he has to combine two different skills: programming and art. In this episode, Florian explores what it takes to make a game more immersive and interesting with visual effects.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 10 Jun 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Mendesain Emosi Dalam Gim Melalui Audio</title>
			<itunes:title>Mendesain Emosi Dalam Gim Melalui Audio</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/mendesain-emosi-dalam-gim-melalui-audio_6423a877babfb16c3405ab4c</link>
                    <guid isPermaLink="false">https://media.goethe.de/podcast/ins/id/press_start/press_start_s01e10.mp3</guid>
                	<enclosure length="45012187" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/1e/6423bd91313d69c62f08671e/f46b19e27d09928a86d9d83642bbfbeb.mp3" />
            <itunes:duration>00:53:30</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/4b/6423a877babfb16c3405ab4b/ep/6423a877babfb16c3405ab4c_feed.jpg</url>
    			<title>Mendesain Emosi Dalam Gim Melalui Audio</title>
                        	<link>https://press-start.stationista.com/mendesain-emosi-dalam-gim-melalui-audio_6423a877babfb16c3405ab4c</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/4b/6423a877babfb16c3405ab4b/ep/6423a877babfb16c3405ab4c_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Septian Pamungkas (Monkey Melody) berperan merancang audio dan musik untuk gim. Membuat musik untuk gim memiliki kompleksitas sendiri karena bergantung pada kontrol dan input dari pemainnya. Ia akan membagikan apa saja teknik yang dibutuhkan oleh desainer audio untuk merancang musik yang cocok untuk gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Septian Pamungkas (Monkey Melody) berperan merancang audio dan musik untuk gim. Membuat musik untuk gim memiliki kompleksitas sendiri karena bergantung pada kontrol dan input dari pemainnya. Ia akan membagikan apa saja teknik yang dibutuhkan oleh desainer audio untuk merancang musik yang cocok untuk gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 03 Jun 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Apa yang membuat gim eSports populer?</title>
			<itunes:title>Apa yang membuat gim eSports populer?</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/apa-yang-membuat-gim-esports-populer_6423a877babfb16c3405ab4e</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e09.mp3</guid>
                	<enclosure length="47069622" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/b7/6423bd92efe543adc80e91b7/a09b6701a157a6dcf155daec0c48e09b.mp3" />
            <itunes:duration>00:55:57</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/4d/6423a877babfb16c3405ab4d/ep/6423a877babfb16c3405ab4e_feed.jpg</url>
    			<title>Apa yang membuat gim eSports populer?</title>
                        	<link>https://press-start.stationista.com/apa-yang-membuat-gim-esports-populer_6423a877babfb16c3405ab4e</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/4d/6423a877babfb16c3405ab4d/ep/6423a877babfb16c3405ab4e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Ricky Setiawan (GGWP) membagikan pandangannya sebagai media yang fokus pada industri gim di tanah air. Dengan pengalaman menjalankan media yang berfokus pada eSports, Ricky akan membedah bagaimana eSports menjadi populer di Indonesia.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Ricky Setiawan (GGWP) membagikan pandangannya sebagai media yang fokus pada industri gim di tanah air. Dengan pengalaman menjalankan media yang berfokus pada eSports, Ricky akan membedah bagaimana eSports menjadi populer di Indonesia.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 27 May 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Langkah Praktis Berhubungan Dengan Penerbit Gim Internasional</title>
			<itunes:title>Langkah Praktis Berhubungan Dengan Penerbit Gim Internasional</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/langkah-praktis-berhubungan-dengan-penerbit-gim-internasional_6423a878babfb16c3405ab50</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e08.mp3</guid>
                	<enclosure length="46129071" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/7b/6423bd929c48c0fd7201f77b/9c1e8b0802e742d703206d24de13c855.mp3" />
            <itunes:duration>00:54:50</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/4f/6423a878babfb16c3405ab4f/ep/6423a878babfb16c3405ab50_feed.jpg</url>
    			<title>Langkah Praktis Berhubungan Dengan Penerbit Gim Internasional</title>
                        	<link>https://press-start.stationista.com/langkah-praktis-berhubungan-dengan-penerbit-gim-internasional_6423a878babfb16c3405ab50</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/4f/6423a878babfb16c3405ab4f/ep/6423a878babfb16c3405ab50_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Riris Widawaty (Gamechanger Studio) memiliki perjalanan karier yang unik. Dari Kepala Perpustakaan, ia berpindah haluan ke industri gim dan menjadi CEO dari studio gim. Ia akan berbagi tips bagaimana berhubungan dengan penerbit gim dan bagaimana mendeteksi penerbit yang baik.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Riris Widawaty (Gamechanger Studio) memiliki perjalanan karier yang unik. Dari Kepala Perpustakaan, ia berpindah haluan ke industri gim dan menjadi CEO dari studio gim. Ia akan berbagi tips bagaimana berhubungan dengan penerbit gim dan bagaimana mendeteksi penerbit yang baik.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 20 May 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Tips Membangun Komunitas untuk Gim</title>
			<itunes:title>Tips Membangun Komunitas untuk Gim</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/tips-membangun-komunitas-untuk-gim_6423a878babfb16c3405ab52</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e07.mp3</guid>
                	<enclosure length="43371539" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/9b/6423bd924e3a381e3907329b/0cdc7c992985df570f38add6208931cf.mp3" />
            <itunes:duration>00:51:33</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/51/6423a878babfb16c3405ab51/ep/6423a878babfb16c3405ab52_feed.jpg</url>
    			<title>Tips Membangun Komunitas untuk Gim</title>
                        	<link>https://press-start.stationista.com/tips-membangun-komunitas-untuk-gim_6423a878babfb16c3405ab52</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/51/6423a878babfb16c3405ab51/ep/6423a878babfb16c3405ab52_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Sarah Johanna (Toge Productions) akan membagikan tips dan trik membangun komunitas untuk gim. Ia juga akan menceritakan perbedaan menjadi manajer komunitas untuk gim mobile dengan komputer dan bagaimana kita dapat menggunakan Twitter untuk membangun relasi.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Sarah Johanna (Toge Productions) akan membagikan tips dan trik membangun komunitas untuk gim. Ia juga akan menceritakan perbedaan menjadi manajer komunitas untuk gim mobile dengan komputer dan bagaimana kita dapat menggunakan Twitter untuk membangun relasi.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Wed, 12 May 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Seluk Beluk Dunia Penerbitan Gim</title>
			<itunes:title>Seluk Beluk Dunia Penerbitan Gim</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/seluk-beluk-dunia-penerbitan-gim_6423a878babfb16c3405ab54</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e06.mp3</guid>
                	<enclosure length="46043443" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/50/6423bd92073cf5cb3b0ca350/1a42735c870e0806858f739930117bc8.mp3" />
            <itunes:duration>00:54:44</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/53/6423a878babfb16c3405ab53/ep/6423a878babfb16c3405ab54_feed.jpg</url>
    			<title>Seluk Beluk Dunia Penerbitan Gim</title>
                        	<link>https://press-start.stationista.com/seluk-beluk-dunia-penerbitan-gim_6423a878babfb16c3405ab54</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/53/6423a878babfb16c3405ab53/ep/6423a878babfb16c3405ab54_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Eva Muliawati (Megaxus) telah mempublikasikan berbagai gim yang populer, salah satunya adalah "Ayo Dance". Eva akan menceritakan perjalanannya mulai dari pergi ke Korea untuk riset gim yang populer hingga mengembangkan perusahaan penerbitan gim miliknya.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Eva Muliawati (Megaxus) telah mempublikasikan berbagai gim yang populer, salah satunya adalah "Ayo Dance". Eva akan menceritakan perjalanannya mulai dari pergi ke Korea untuk riset gim yang populer hingga mengembangkan perusahaan penerbitan gim miliknya.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Tue, 04 May 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Menjadi Desainer 3D untuk Gim di Jepang</title>
			<itunes:title>Menjadi Desainer 3D untuk Gim di Jepang</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/menjadi-desainer-3d-untuk-gim-di-jepang_6423a878babfb16c3405ab56</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e05.mp3</guid>
                	<enclosure length="42588895" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/01/6423bd922a0412887e090701/9f8fc6919f375c7f3a4bc2d1ec761449.mp3" />
            <itunes:duration>00:50:37</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/55/6423a878babfb16c3405ab55/ep/6423a878babfb16c3405ab56_feed.jpg</url>
    			<title>Menjadi Desainer 3D untuk Gim di Jepang</title>
                        	<link>https://press-start.stationista.com/menjadi-desainer-3d-untuk-gim-di-jepang_6423a878babfb16c3405ab56</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/55/6423a878babfb16c3405ab55/ep/6423a878babfb16c3405ab56_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Gilbran Imami (Square Enix) berbagi pengalamannya bekerja sebagai desainer 3D di perusahaan gim Jepang. Sebelumnya, ia juga bekerja di KOE Tecmo. Gilbran akan bercerita proses ia melamar hingga menjalani karier di perusahaan gim Jepang.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Gilbran Imami (Square Enix) berbagi pengalamannya bekerja sebagai desainer 3D di perusahaan gim Jepang. Sebelumnya, ia juga bekerja di KOE Tecmo. Gilbran akan bercerita proses ia melamar hingga menjalani karier di perusahaan gim Jepang.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 29 Apr 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Strategi Mengembangkan Studio Gim Hingga Level Internasional</title>
			<itunes:title>Strategi Mengembangkan Studio Gim Hingga Level Internasional</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/strategi-mengembangkan-studio-gim-hingga-level-internasional_6423a878babfb16c3405ab58</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e04.mp3</guid>
                	<enclosure length="47023575" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/f0/6423bd9255ae4f730e0573f0/d1f9d142d5e73352777dab5b0806a51a.mp3" />
            <itunes:duration>00:55:54</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/57/6423a878babfb16c3405ab57/ep/6423a878babfb16c3405ab58_feed.jpg</url>
    			<title>Strategi Mengembangkan Studio Gim Hingga Level Internasional</title>
                        	<link>https://press-start.stationista.com/strategi-mengembangkan-studio-gim-hingga-level-internasional_6423a878babfb16c3405ab58</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/57/6423a878babfb16c3405ab57/ep/6423a878babfb16c3405ab58_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Shieny Aprilia (Agate Studio) menceritakan pengalamannya bersama-sama membangun Agate dari bangku kuliah hingga menjadi studio gim dengan ratusan karyawan dan memiliki kerja sama di level internasional seperti Square Enix &amp; Electronic Arts.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Shieny Aprilia (Agate Studio) menceritakan pengalamannya bersama-sama membangun Agate dari bangku kuliah hingga menjadi studio gim dengan ratusan karyawan dan memiliki kerja sama di level internasional seperti Square Enix &amp; Electronic Arts.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 22 Apr 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Indonesia, Indonesien, Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Melukis Karya Seni dalam Gim</title>
			<itunes:title>Melukis Karya Seni dalam Gim</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/melukis-karya-seni-dalam-gim_6423a879babfb16c3405ab5a</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e03.mp3</guid>
                	<enclosure length="37023421" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/fc/6423bd92daa26a3b0808d9fc/47656263a58b3f81510bcfa15c62bbee.mp3" />
            <itunes:duration>00:43:59</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/59/6423a879babfb16c3405ab59/ep/6423a879babfb16c3405ab5a_feed.jpg</url>
    			<title>Melukis Karya Seni dalam Gim</title>
                        	<link>https://press-start.stationista.com/melukis-karya-seni-dalam-gim_6423a879babfb16c3405ab5a</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/59/6423a879babfb16c3405ab59/ep/6423a879babfb16c3405ab5a_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Brigitta Rena (Mojiken Studio) telah banyak menghasilkan ilustrasi indah untuk gim, antara lain ”Raven Monolog”, ”She And The Light Bearer”, ”When The Past Was Around”. Rena akan membagikan pengalamannya dalam mendesain ilustrasi bernilai seni.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Brigitta Rena (Mojiken Studio) telah banyak menghasilkan ilustrasi indah untuk gim, antara lain ”Raven Monolog”, ”She And The Light Bearer”, ”When The Past Was Around”. Rena akan membagikan pengalamannya dalam mendesain ilustrasi bernilai seni.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 15 Apr 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Indonesia, Indonesien, Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Dari Animator ke Pengembang Gim</title>
			<itunes:title>Dari Animator ke Pengembang Gim</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/dari-animator-ke-pengembang-gim_6423a879babfb16c3405ab5c</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e02.mp3</guid>
                	<enclosure length="34523383" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/fe/6423bd931b6b5b8a6b00aefe/c6fde9181db62c34aa4bdc8b01893b5d.mp3" />
            <itunes:duration>00:41:01</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/5b/6423a879babfb16c3405ab5b/ep/6423a879babfb16c3405ab5c_feed.jpg</url>
    			<title>Dari Animator ke Pengembang Gim</title>
                        	<link>https://press-start.stationista.com/dari-animator-ke-pengembang-gim_6423a879babfb16c3405ab5c</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/5b/6423a879babfb16c3405ab5b/ep/6423a879babfb16c3405ab5c_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Vania Marita (Wisageni Studio) memulai karier sebagai  animator, kemudian berpindah ke industri gim. Di episode ini, Vania bercerita tentang tantangan yang berbeda antara membuat animasi dan gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Vania Marita (Wisageni Studio) memulai karier sebagai  animator, kemudian berpindah ke industri gim. Di episode ini, Vania bercerita tentang tantangan yang berbeda antara membuat animasi dan gim.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 08 Apr 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Indonesia, Indonesien, Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Pentingnya Bergabung di Komunitas Pengembang Gim</title>
			<itunes:title>Pentingnya Bergabung di Komunitas Pengembang Gim</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
									<itunes:season>1</itunes:season>
		                	<link>https://press-start.stationista.com/pentingnya-bergabung-di-komunitas-pengembang-gim_6423a879babfb16c3405ab5e</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_s01e01.mp3</guid>
                	<enclosure length="40471376" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/fe/6423bd98daa26a3b0808d9fe/473a3fdea2d20a358237f3a69abd10fc.mp3" />
            <itunes:duration>00:48:06</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/5d/6423a879babfb16c3405ab5d/ep/6423a879babfb16c3405ab5e_feed.jpg</url>
    			<title>Pentingnya Bergabung di Komunitas Pengembang Gim</title>
                        	<link>https://press-start.stationista.com/pentingnya-bergabung-di-komunitas-pengembang-gim_6423a879babfb16c3405ab5e</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/5d/6423a879babfb16c3405ab5d/ep/6423a879babfb16c3405ab5e_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Frida Dwi atau UB (Noobzilla &amp; GameDeveloper.id) berbicara tentang pengalamannya aktif di komunitas gim. UB juga bercerita tentang bagaimana ia membangun karier sebagai pengembang gim indie.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Frida Dwi atau UB (Noobzilla &amp; GameDeveloper.id) berbicara tentang pengalamannya aktif di komunitas gim. UB juga bercerita tentang bagaimana ia membangun karier sebagai pengembang gim indie.</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 01 Apr 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Indonesia, Indonesien, Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
            	        </item>
            <item>
            <title>Trailer Press Start!</title>
			<itunes:title>Trailer Press Start!</itunes:title>
					<itunes:episodeType>full</itunes:episodeType>
						                	<link>https://press-start.stationista.com/trailer-press-start_6423a879babfb16c3405ab60</link>
                    <guid isPermaLink="false">http://media.goethe.de/podcast/ins/id/press_start/press_start_trailer.mp3</guid>
                	<enclosure length="941120" type="audio/mpeg" url="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/audio/07/6423c49adaa26a3b0808da07/942a9991a47d2a903a1da0c330f946af.mp3" />
            <itunes:duration>00:01:02</itunes:duration>
                    		<image>
    			<url>https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/5f/6423a879babfb16c3405ab5f/ep/6423a879babfb16c3405ab60_feed.jpg</url>
    			<title>Trailer Press Start!</title>
                        	<link>https://press-start.stationista.com/trailer-press-start_6423a879babfb16c3405ab60</link>
                		</image>
    		<itunes:image href="https://goethe-institut.stationista.com/fd/63ef5908f5fbcd3a7b578efd/images/5f/6423a879babfb16c3405ab5f/ep/6423a879babfb16c3405ab60_feed.jpg" />
    	    	            <itunes:summary><![CDATA[<p>Welcome to Press Start!</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></itunes:summary>
        	<description><![CDATA[<p>Welcome to Press Start!</p>

<p>			For more information visit:</p>

<p>            https://www.goethe.de/pressstart</p>]]></description>
    	            <pubDate>Thu, 25 Mar 2021 10:00:00 +0000</pubDate>
			<itunes:explicit>no</itunes:explicit>
		            <itunes:keywords>Indonesia, Indonesien, Gaming, Game development, Gaming community, Game developer, Games, Goethe-Institut, German, Deutsch</itunes:keywords>
            		<itunes:author>Goethe-Institut</itunes:author>
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